Help us report bugs and send your suggestions for improvements on our Discord.įashionista is based on the minimum status of each option. New features and mechanics will arrive soon. Jahash or thermal cloak would be good upgrade instead of meridion(but 2 range is good, maybe crocobelt instead of your belt, depending on your range).This is still a beta version so that users can test and send their feedback on how this new tool works. Ice dofus breakpoint is when skill damage is 31 or less(so not for fulminating hits 1+). Ice dofus vs crimson(you can use both btw): I believe steelymace is better as weapon(for stats)(not 100% sure, but its like 2 fire damage more?) Stalak shield vs 4 leaf = Stalak is more damage for fulminting but overall 4 leaf should perform better(but that depends on your crit) Teddybearbarian with legendary effect(+final damage for every enemy, -2 for every killled).įirst trophy slot should be used as Prytekt(+4ap -4mp, depends but most often its good). If losing 1-2 range is impactful to you then disregard the weapon swap and/or ring swap.ĮDIT: Just as a note, I tend to calculate on minimal and not maximum/average rolls for PvM since you want shit to work in PvM even in worst case scenario. However, it is equal in max hit (42*.2=8.4) and gets significantly better with every additional bounce due to the 20 equivalent additional intelligence. For the initial fulminating hit of 38 base damage minimum, the 20 additional stats gives you 7.6 equivalent damage, so you lose 1 damage on minimum roll compared to steelymace since dofus uses floor many time throughout the damage formula. However, you have possessed hammer ARCHON BOW (Thanks /u/Magikmus for his video) which gives 50 power and 50 int but has 12 fixed damage (AND STILL HAS THE RANGE). You have Steelymace which is -1 range +2 fire damage which is so marginal I wouldn't even consider it. If losing 1 range isn't an issue, the weapon is not ideal either. So the overall gain from these changes is +25 int +8 fire damage (Plus you now have a helmet with ap sink which is realistically viable to 2% ranged damage but I wont get into that). Boots get changed for war boots, which gives +40 int +8 fire damage. However, this allows us to swap another AP piece since we are now at 12 (and cannot actually equip the set). We switch Vodoo mask for Scapu helm, which is a net 15 stat lost from the power mask gives. This however removes 1 range.Īfter doing this, the weakest points in your build is the boots. A rhineetle ring nets you +25 int -5 fire damage which is easily worth it since 38*.25= 9.5. 40 intelligence gives us an additional 23.2 damage, so from 3rd target onwards a brulay (160 int pet) beats a teddybearbarian (120 int 20 fire damage).Īn AP exo would allow you to swap cape to jahash, which is undoubtedly the most important item to get for this type of minmaxing. Even on a minimum roll base hit of 38 80 power gives you the equivalent of 30.4 fixed damage (38*.8=30.4), so using devastator or ice dofus is sub-optimal.Īfter 2 stacks (So third enemy hit) minimum base damage of fulminating is at 58. Trophies should be: Prysipitate, Cloudy, Intellectual, Brainbox, Crimson, Powerhouse.įulminating arrow has an initial base damage of 38-42. It is super simple math and some tinkering on setmakers really.Īssuming you only care about minmaxing the actual fulminating arrow spell, and you MUST have 11 ap+prysipitate: I've read guides and all, but I just can't figure it out. Are you THE fulmi cra, or explosive followup. If you're truly looking towards minmaxing you gotta be a bit more specific about things.
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